Skip to Content

Free TUAW iPhone app -- try it now!
AOL Tech

Filed under: Humor, Cult of Mac, Odds and ends, Found Footage

Finder icon birthday cake will make your day


If there's one thing I like better than pie, it's cake. And if there's a best kind of cake, it's definitely one that's shaped in the form of something geeky. Which means the video above, which shows what seems to be a tasty confection in the form of Apple's Finder icon, hits the spot perfectly. David B.'s wife made it for him for his birthday earlier this week, he says over on his Twitter account. He doesn't say what kind of cake it is, but given that it's Finder, I'm going to guess chocolate. An iTunes icon cake would give off a more "vanilla" vibe to me.

We've also, you'll remember, seen this Finder icon parading around on pillows as well. Which isn't too surprising -- who could pass up a face like that? Not only is he a handsome dude with a mischievous smile, but he's got access to all your files and passwords. That's the kind of guy you'd better get along with.

Thanks to Chris Pirillo for the tip!

Filed under: iPhone, iPod touch, App Review

The cow says mooooo! Zoowawa, an app for toddlers and their parents

Zoowawa [US$0.99, iTunes Link] is a cute app targeted for toddlers between the ages of two and three. Your child is presented with a split screen displaying two animals. Tapping on one of the animals plays the sound that the animal makes.

Each half of the screen can be swiped individually to reveal 14 animal pictures per half, or 24 animal pictures in all. The pictures are brightly colored and the app has a very clean look to it. Zoowawa runs on any iPhone or iPod touch using OS 3.1.2 or better.

My daughter is finishing a masters in education and has familiarity with very small children, so I asked her about the appropriateness of this app. My first impression was that along with the sound, the printed name of the animal should be shown. My daughter told me that for most kids in the targeted age range, adding the text would be too complex since reading often doesn't start until a child is three years old or older.

She did have few problems with the size of the pictures, saying that they may not hold a child's interest for very long. Kids like big things and dividing the screen to make each animal half of the screen size was probably not the best idea. Even at full size, a picture may not attract the attention of a toddler for too long.

I also had a bit of a problem with the quality of the animal sounds. Most are not digitized animal sounds, but rather a recording of someone making the sound with his voice. Since for many kids this app might be their first introduction to animals, I think that sound accuracy should be important.

Read more →

Filed under: TUAW Business, Podcasts

Talkcast tonight: Holiday gift suggestions


You can catch last week's show, the deep dive on the Psystar summary judgment with Lauren, via iTunes or Talkshoe. Granted, it was a bit single-minded compared to our usual attention deficit-driven topic hop, but I enjoyed it!

Tonight, we're going to cover the week in review as we often do; plus we'll take your calls and suggestions for our holiday gift guide choices. It's a great time to drop hints to family and friends about what you're hoping to get (for the record, the entire TUAW staff looks good in cashmere). Do join us.

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantange of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *-8.

If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!

Filed under: Gaming, Software, iPhone, App Store, iPod touch, First Look

Original Monopoly now available from EA for the iPhone / iPod touch

If an angry, perspiring Steve Ballmer took over control of my iPhone and said I could only have one third-party app on it, I know which app I'd keep. EA's Monopoly Here and Now: The World Edition [US$4.99, iTunes Link] has been my favorite game on the iPhone since it first appeared. Just how much am I addicted to this game? I've played 272 games against three other AI players. At about 45 minutes per game, that's almost nine days of my life that I've spent enjoying Monopoly on my iPhone.

There was always one thing that bothered me about The World Edition: that it wasn't the game I remembered as a child. It uses cities from all over the world, from Gdynia to Montreal, transportation modes from rail to space instead of the four classic railroads, and had some other rule changes that were different.

EA just made my day, since they recently released Monopoly [US$4.99, iTunes Link], and this one is the original classic game. It uses all those streets in or around Atlantic City, N.J. like Baltic Avenue and Park Place, has the four original railroads, and seems to follow the original rules more closely.

Like The World Edition, you play against real or computerized opponents. For real opponents, Monopoly now provides Bluetooth play against up to two other players, or Wi-Fi play against up to three other players. My wife and I found the Wi-Fi play of the World Edition to be a huge battery hog; we'll be trying out the Bluetooth option soon.

The original Monopoly board game was a perennial stocking stuffer when I was a kid, and now the classic Monopoly for iPhone and iPod touch is sure to make a great gift for someone you love.

Filed under: iPhone

iPhone launching in South Korea this week

Just days after receiving final approval from regulators, the iPhone will go on sale this week in South Korea. KT Corp, the country's second largest mobile carrier, began taking orders for the iPhone today, with plans to launch the phone on Saturday, November 28.

Apple has confirmed the KT announcement, though it's offered no other comment. KT, on the other hand, is playing the announcement up. In a press release, Kim Woo-sik, CEO of KT's personal customer group, said, "We are thrilled to bring iPhone to South Korea. Our customers will enjoy the power and benefits of using the revolutionary iPhone on KT's 3G network."

Residents of South Korea will have access to the same array of iPhones available in the states. KT is offering the 8GB iPhone 3G as well as the 16GB and 32GB iPhone 3GS.

[via Associated Press, Bloomberg]

Filed under: Software, Cool tools, Reviews

TUAW Review: Checkout, top notch Point of Sale software for Mac

I had the opportunity to speak with the creators of Checkout: an excellent Point of Sale application for the Mac. I've been working with the app for several weeks now and have been thoroughly impressed by it, especially after the developers shared their perspectives. Many thanks to Ed and Dirk for walking me through it.

Whether you're starting a new store or transferring your current system to Checkout, it's the best Point of Sale I've worked with in my many years of retail. The creators explained that they designed Checkout to help small and mid-sized retail stores make sales, print receipts, manage stock, organize customers, and collect payments.

This application focuses heavily on ease-of-use in everything from installation to managing metrics and allows the user to remove "unneeded complexities" from the system they work with every day.

Read on for a full walk-through of the application.

Read more →

Filed under: Software, Odds and ends, Holidays, App Store, App Review

Mousing around: A review of Disney theme park iPhone apps

My wife and I are unabashed Disneyphiles, so the last two months have been a lot of fun. After my wife taught a tutorial in L.A. last month, we spent a few days at the West Coast properties -- Disneyland and California Adventure. This month, we had some Disney Vacation Club points left over, so we spent five days at our "home" resort near Disney's Animal Kingdom, Epcot, the Magic Kingdom, and Disney's Hollywood Studios.

I thought these trips would be a perfect opportunity to try out some of the many travel apps that have sprung up for the iPhone, all of which purport to be the solution to all of your Disney dining, lodging, and theme park information needs. As with any genre of app, there are a mixture of good and bad apps available. Since the Thanksgiving holiday weekend is generally a big time to visit the parks, here's a quick tour of a few of the apps that my wife and I used on our trips so you can load up your iPhone if you're going to visit The Mouse over the holidays.

Read more →

Filed under: Humor, Rumors

The Huffington Post has seen the iTablet... not!


Gerald Sinden of the Huffington Post writes, with tongue firmly in cheek, that he was given the first production model of the iTablet and 24 hours to play with it. According to his post, it's gesture based and sports a 10" screen along with being a phone, albeit a large one. And foam corners. To prevent people from inadvertently blacking their eyes when they try to use it as a phone. Mmm-hmm. Really.

There will be two cameras in it, and an option to mount it on the dashboard of your car when one camera will serve as a back-up camera, an option present in many high end automotive GPS systems. And it will come with apps to show you what your new haircut will look like. Insert giggle sound effect here.

Books will be sold by the chapter instead of by the book, which sounds odd to me but does seem to go along with the iTunes concept of buying individual TV episodes or songs. And it's at least consistent with Apple doing its best to extract maximum profits out of every device sold.

My first and primary thought is that T The article is a hoax. The only reason I'm telling you about it is that it came from the Huffington Post which, in my experience, doesn't print many rumors and their fact checking has usually been excellent. Also their humor is a little bit... arch.

However, this does seem HIGHLY suspect. Why would Apple give the Huff Post one and no tech venues? And a 10" phone? Really? It's beyond suspect. It's just not all that funny.

Take a gander at Mr. Sinden's post and tell us what you think. Could this be real? No. The consensus of the TUAW crowd around the water cooler says it's somewhere between parody and satire.

Thanks to Stuart Carnie for sending this in.

Filed under: Analysis / Opinion, Software, App Store

Attention to Detail: What we love in an app

Software. It doesn't matter if it's for a Mac or for an iPhone. There are certain qualities we just love, that make an app really stand out to us. As a rough approximation, we call it "Attention to Detail" but there's a lot more going on than just looking at tiny details. It's about understanding the user, what he or she wants from the app and needs it to do and how the realities of being humans with weak eyes, large fingers, and bad memory affect the way software gets designed. I asked my TUAW colleagues to share their thoughts on what makes a good app.

Brett Terpstra loves apps that are designed with a unique look but that use familiar controls. As a design philosophy, his ideal applications are both easy to use and fun to look at. Delicious, if you will. Cookie-cutter app elements may be great for prototyping an application's infrastructure but to him an app that really stands out has a unique visual voice.

He really loves Tweetie 2's ability to refresh your Twitter stream by scrolling to the top (with a tap on the title bar, of course), then pulling down and letting go. It's non-standard, but so intuitive that it should be. That's the kind of attention to detail that makes him feel warm inside.

For me, it's all about putting yourself into the mindset of the user. Were features put in place because they need to be there or because the developer thought it would be cool? Is the developer really understanding how real people might use the app? Take the iPhone. Is there a switch that lets you disable autorotation when you're using a game while lying on a couch or in bed? Because that's how real users use real games. And if the developer hasn't thought about details like this, they haven't hit that design sweet spot of matching real world needs against programming limitations.

Chris Rawson loves well-designed icons. They should give you some indication of what the app does, so you can launch it with barely a glance. Want to use multi-touch controls? Make sure those controls are intuitive and that they provide an innovative use of the technology. In his opinion, Convertbot is a great example.

Remembering already-set preferences is another hobbyhorse. Take iPhone apps that connect with the Mac over Wi-Fi for example. A brain-dead simple initial setup should be followed by only needing to push a single button (if that) to connect on all subsequent connections. And as for a finishing touch, he feels that well-polished graphics shouldn't look like something squeezed out over a single afternoon by someone with no artistic skill whatsoever.

Well designed, easy to follow instructions are key for David Winograd. In the best of all possible worlds those instructions should even include user interaction, whether via Q&A or by modeling, to make sure the key points get through to the user. In his opinion, Irene's Spirit has the best tutorial he's ever seen in an iPhone app. If the app were as good as the tutorial, the world would probably implode.

These are just a few key points from our team. Add yours to the comments below. What are the key elements that make an application, whether for Mac or iPhone or any other platform, shine for you?

Filed under: Software, Tips and tricks, Bugs/Recalls, Troubleshooting, Snow Leopard

Getting bit by the Gmail "exceeded IMAP bandwidth limits" bug

I have a couple of Gmail accounts set up with Google Apps, so that Google is hosting my email using my own domain names. While those accounts have been working flawlessly for quite a while, I suddenly ran into issues a few days ago where Apple Mail couldn't pull email from the server. I could use the Gmail Web client and access the email, but using Mail or my iPhone, I'd get an error.

Both Mail and the iPhone initially reported that either my password or username was incorrect, but after restarting my MacBook Air, the message changed to what you see above. While I had been sending some large files through email last week, I wasn't using anywhere close to the 2 or so GB per day of bandwidth that Google allows.

A quick search revealed that there's a known bug where accounts are locked out for exceeding IMAP bandwidth limits when using Apple Mail under Snow Leopard. To quote Google's support page,
This is a known issue for users of Apple Mail on the Snow Leopard OS. We are working with Apple on a resolution to the issue. In the meantime, there are a few workarounds to reduce the likelihood of hitting the bandwidth limit:
  1. Do not sync attachments.
  2. Reduce the number of folders you sync by using the Advanced IMAP Controls tab in Gmail.
  3. Close your email client when you are not using it.
For my business, I keep my email client up and running most of the day, so the third workaround was not an option. Syncing attachments is easy to turn off in Apple Mail Preferences for Gmail IMAP accounts by selecting "All messages, but omit attachments" under "Keep copies of messages for offline viewing" on the Advanced tab, but it didn't resolve the problem.

I fortuitously noticed that my MacBook Air seemed to be losing a lot of disk space, and searching the ~/Library/Mail folder indicated that the issue seemed to be in the "Recovered Items" Inbox for this Gmail account -- something I didn't even know existed! It was taking up a whopping 18.66 GB of space, so I went into Mail and deleted the "Recovered Items" inbox.

While this didn't fix the issue immediately, it did eventually allow the account to come back on line with no problems. All told, I was without Mail.app and iPhone access to the account for four days, but at least I could check my Web mail occasionally to see what was coming into the Gmail account.

If you're running Snow Leopard and get bit by the "bandwidth bug" with a Gmail account, I hope that this tip can help you out.

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.

Deals of the Day


Follow us on Twitter!
 TUAW [Cafepress]

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
Storyist 2.0
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor

 

More Apple Analysis

AOL Radio TUAW on Stitcher